The same subject as my previous post, just the post-processing on the computer is a little bit different :-) You may wonder what's upstairs but I really don't have a clue because floor is not strong enough to hold people.
TECH-INFO: I started with exact the same HDR file as the previous post. Just the tone-mapping was done in Photomatix Pro which is great if you like to make your images more poppy. I choose for a more artistic style with lots of detail enhancement. Afterwards I added more contrast using the color selective tool and blending modes like soft light, screen and multiple. Please let me know if you love or hate about the images.
Stairs to the forbidden floor (2 of 2)
The same subject as my previous post, just the post-processing on the computer is a little bit different :-) You may wonder what's upstairs but I really don't have a clue because floor is not strong enough to hold people.
TECH-INFO: I started with exact the same HDR file as the previous post. Just the tone-mapping was done in Photomatix Pro which is great if you like to make your images more poppy. I choose for a more artistic style with lots of detail enhancement. Afterwards I added more contrast using the color selective tool and blending modes like soft light, screen and multiple. Please let me know if you love or hate about the images.
Comes across as more computer game style, prefer your more natural images
LightningPaul: Good to know. I went into another direction. Normally I prefer the more natural looking ones (or the ones balancing between natural and too much), but I had lots fun here and details revealed are amazing. Thanks for your comment.
I liked the first one -- you always have such an eye for the geometry of the scene . But from an impact perspective, it was so-so. This one feels crawling and malignant and *really* creepy! I love it!
LightningPaul: Thanks, I really try to keep on eye on the geometry, though I think I have still lots of room to improve.